Currency Systems

Currency systems are a way to reinforce desired behavior.  They can promote reflection and extrinsic motivation.  Extrinsic motivators need to be used carefully, and as they can sometimes undermine intrinsic motivation. Examples of currency systems may include: Prosocial currency – Ways to encourage students to help each other and collaborate.  Examples: Like! Cards.

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Tools

Goal Cards Definition: Goal cards are used by students (teacher) to write their goals to be achieved in certain length of time. Problems to address: Make students to be in charge of their own learning, cialis encourage autonomy, encourage students to go for challenging tasks, motivate students to learn more, etc. Possible Mechanics:  Quests, Levels Progress  Definition: A dynamic in which success is granularly displayed and measured through the process of completing itemized tasks. Problems…

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Joli Barker: The Fearless Classroom

Award winning teacher, Joli Barker has created an innovative elementary school classroom where, in her words,  students are active players in their own educational game. Schooling level: Second Grade elementary. Location: Earl H. Slaughter Elementary School in McKinney, Texas. Game-based learning approach: Transformation of whole classroom. Game-design principles: All 5 game principles are evident in Joli’s classroom. Why?  Joli had a desire to increase engagement and motivation – she was  inspired by Jane McGonigal’s book  Reality is Broken: Why Games Make…

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Like! Card

Like cards promote reflection by providing the “giver” an opportunity to evaluate a peers work and reinforce valuable behavior. Receivers benefit both from a sense of pride and recognition, treat and external insight into his/her work.  

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