How do I gamify my classroom smartly?

At first glance, game-inspired learning and gamification seem to be simple ways to make lessons more engaging. However, introducing game elements into the classroom is more than just applying reward systems, like points and badges, arbitrarily to class activities and hoping that they would make the activity more engaging for students. They are also not just about turning every lesson into a game that students play in class. Rather, they are a PROCESS in which…

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Science City Heroes – gamification in middle school science classes

Scholar’s Quest: Science City Heroes is a a game layer experience applied over existing science curriculum in which students have the opportunity to earn three kinds of collectible and playable cards: (1) red “Science Victory” cards titled Creativity, Curiosity, Analytical Thinking, Persistence and Evidence, given when students exhibit these traits based on National Research Council (NRC) science standards (now updated as the Next Generation Science Standards); (2) green “Success” cards to promote positive academic behaviors and…

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How gamification and crowdsourcing led to a medical breakthrough

When biochemists had a complex problem to solve, they teamed with computer scientists to create a game that would get groups of people involved to collaborate and compete, in fun and engaging ways, to find an answer. Foldit, created by an interdisciplinary team at the University of Washington, used both gamification and crowdsourcing to figure out something that had long confounded AIDS researchers: what was the structure of a specific enzyme that was part of…

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Infographic: The Gamification of Education

The following infographic provides an insight into edu-gaming and how gamification and game principles can motivate students to continue progressing with game elements that are applied well. These game elements can help students visualize their successes, which in turn instills a sense of pride in their work. In addition, games offer a variety of ways to make projects fun and creative for students, while ensuring effective transfer of information and retention of key learning concepts. Gamification has tremendous…

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Gamification, Game-Based Learning, and Game-Inspired Learning

It has been argued that besides just possessing teaching and training abilities, games (especially serious games) have the potential to disrupt and change fundamental attitudes and perspectives about the world, that may possibly result in long-term social change. Give this background, it’s not surprising that game-related pedagogies are a vast topic for discussion. Before effective game-related pedagogy can occur, it is important to distinguish among the existing definitions and understand the differences between gamification, game-based…

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Successful gamification needs these three things

In online spaces, gamification is everywhere. From geo-social app FourSquare to fitness tracker Jawbone UP, many activities in people’s daily lives can be logged to gain reward points, earn badges, and reach goals. However, gamification efforts can fall short if they have not been designed keeping these three states that users must experience: meaning, mastery, and autonomy. Meaning relates to things that are already important to the user. Mastery involves the user being able to…

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