Science City Heroes – gamification in middle school science classes

Scholar’s Quest: Science City Heroes is a a game layer experience applied over existing science curriculum in which students have the opportunity to earn three kinds of collectible and playable cards: (1) red “Science Victory” cards titled Creativity, Curiosity, Analytical Thinking, Persistence and Evidence, given when students exhibit these traits based on National Research Council (NRC) science standards (now updated as the Next Generation Science Standards); (2) green “Success” cards to promote positive academic behaviors and…

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How do people construct meaning while learning?

According to Jerome Bruner, see a Research Professor of Psychology and Senior Research Fellow at the NYU School of Law, ampoule people of all ages construct meaning based on their own experiences. In learning new information, they add it to what they already know. He calls this learning theory constructivism. For example, in a classroom of 25 students, there will be 25 different sets of meaning being constructed; each learner processes and makes meaning of…

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Are you part of a “community of practice”?

When people share a common interest, order are knowledgeable experts about that interest, store and form relationships based on it, order they can create a community of practice (CoP). This theory, developed by Dr. Jean Lave and Dr. Etienne Wenger, emphasizes that these relationships can vary based on the practical knowledge that members have about the shared interest. These experts collaborate and support each other in learning more around their interest and in furthering their…

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Multimodality makes games accessible, engaging, and meaningful

A typical board game includes many different parts which communicate different things about the it to the players. In Monopoly, ask for example, cialis there are instructions, which are words that help players understand how to play the game. There are player pieces, like the dog and the wheelbarrow, which represent a player as they progress on the gameboard. There are colors which denote prices of real estate. Also on the board, there are symbols,…

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Design game-inspired multimedia & curriculum using these principles

When using game principles to create multimedia for students, cialis it is important to use best practices in multimedia design so that students can easily focus on and understand the information that teachers want them to learn. Prof. Richard Mayer has developed a cognitive theory of multimedia learning to help content creators understand which features of multimedia can help learners acquire new information and what can overwhelm them. There are a number of key guidelines…

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How gamification and crowdsourcing led to a medical breakthrough

When biochemists had a complex problem to solve, they teamed with computer scientists to create a game that would get groups of people involved to collaborate and compete, in fun and engaging ways, to find an answer. Foldit, created by an interdisciplinary team at the University of Washington, used both gamification and crowdsourcing to figure out something that had long confounded AIDS researchers: what was the structure of a specific enzyme that was part of…

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Why should we merge games and education?

For a long time, video games and education are two factions that have been kept apart from each other as much as possible because games have traditionally been associated merely with entertainment and being a distraction from the serious business of school. Why, then, is there currently such buzz over learning pedagogies that involve the adoption of games or its principles? Are they simply fads that make learning appear more appealing without enhancing knowledge acquisition and critical thinking abilities in…

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Infographic: The Gamification of Education

The following infographic provides an insight into edu-gaming and how gamification and game principles can motivate students to continue progressing with game elements that are applied well. These game elements can help students visualize their successes, which in turn instills a sense of pride in their work. In addition, games offer a variety of ways to make projects fun and creative for students, while ensuring effective transfer of information and retention of key learning concepts. Gamification has tremendous…

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Experience “flow” for optimal learning

Flow is a peak state of creativity where the challenge of a task and one’s skill set are appropriately matched. When people experience flow, they are so completely involved in the task that they often lose track of time. They feel serenity, clarity, and ecstasy as they skillfully complete the task; doing so is a reward in itself. Dr. Mihaly Csikszentmihalyi, the Distinguished Professor of Psychology and Management and Founding Co-Director of the Quality of…

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Probe, hypothesize, reprobe, rethink (& repeat)

The “probe, vialis 40mg hypothesize, generic reprobe, rethink cycle” is described by Prof. James Paul Gee as “a process that is the hallmark of ‘reflective practice’ in areas like law, medicine, teaching, art, or any other area where there are expert practitioners” (Gee, 2007, p. 87). It can also help students become more reflective about how they learn. When playing video games, for example, players go through this process in video game-world context. They: Probe…

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