Scholar’s Quest: a game layer approach

    At Teachers College, Columbia University, the Games Research Lab has designed a gamification layer called Scholar’s Quest.  Scholar’s Quest uses game mechanics and game-like thinking to address some of the biggest challenges facing K-12 and higher education. How does it work – what happens? Scholar’s Quest explores what happens when game-like elements and game mechanics are applied to education.  In the higher education implementation, students become players in a “game layer” applied over…

Continue reading

Like! Card

Like cards promote reflection by providing the “giver” an opportunity to evaluate a peers work and reinforce valuable behavior. Receivers benefit both from a sense of pride and recognition, treat and external insight into his/her work.  

Continue reading