Science City Heroes – gamification in middle school science classes

Scholar’s Quest: Science City Heroes is a a game layer experience applied over existing science curriculum in which students have the opportunity to earn three kinds of collectible and playable cards: (1) red “Science Victory” cards titled Creativity, Curiosity, Analytical Thinking, Persistence and Evidence, given when students exhibit these traits based on National Research Council (NRC) science standards (now updated as the Next Generation Science Standards); (2) green “Success” cards to promote positive academic behaviors and…

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Scholar’s Quest: a game layer approach

    At Teachers College, Columbia University, the Games Research Lab has designed a gamification layer called Scholar’s Quest.  Scholar’s Quest uses game mechanics and game-like thinking to address some of the biggest challenges facing K-12 and higher education. How does it work – what happens? Scholar’s Quest explores what happens when game-like elements and game mechanics are applied to education.  In the higher education implementation, students become players in a “game layer” applied over…

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Paul Andersen: Biohazard 5. A game-based flipped classroom

“Good morning, my name is Mr Andersen and my classroom is a video game “. So begins a 2012 TEXx talk  in which Paul Andersen  describes how he uses game mechanics to increase motivation in his classroom.  Paul is the 2011 Montana Teacher of the Year and was one of four finalists for National Teacher of the Year.   Schooling level: High School Location: Bozeman High School, Montana. Game-based learning approach: Transformation of year-long Biology course as a multi-player game.…

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Joli Barker: The Fearless Classroom

Award winning teacher, Joli Barker has created an innovative elementary school classroom where, in her words,  students are active players in their own educational game. Schooling level: Second Grade elementary. Location: Earl H. Slaughter Elementary School in McKinney, Texas. Game-based learning approach: Transformation of whole classroom. Game-design principles: All 5 game principles are evident in Joli’s classroom. Why?  Joli had a desire to increase engagement and motivation – she was  inspired by Jane McGonigal’s book  Reality is Broken: Why Games Make…

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