How do people construct meaning while learning?

According to Jerome Bruner, see a Research Professor of Psychology and Senior Research Fellow at the NYU School of Law, ampoule people of all ages construct meaning based on their own experiences. In learning new information, they add it to what they already know. He calls this learning theory constructivism. For example, in a classroom of 25 students, there will be 25 different sets of meaning being constructed; each learner processes and makes meaning of…

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Are you part of a “community of practice”?

When people share a common interest, order are knowledgeable experts about that interest, store and form relationships based on it, order they can create a community of practice (CoP). This theory, developed by Dr. Jean Lave and Dr. Etienne Wenger, emphasizes that these relationships can vary based on the practical knowledge that members have about the shared interest. These experts collaborate and support each other in learning more around their interest and in furthering their…

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Multimodality makes games accessible, engaging, and meaningful

A typical board game includes many different parts which communicate different things about the it to the players. In Monopoly, ask for example, cialis there are instructions, which are words that help players understand how to play the game. There are player pieces, like the dog and the wheelbarrow, which represent a player as they progress on the gameboard. There are colors which denote prices of real estate. Also on the board, there are symbols,…

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Design game-inspired multimedia & curriculum using these principles

When using game principles to create multimedia for students, cialis it is important to use best practices in multimedia design so that students can easily focus on and understand the information that teachers want them to learn. Prof. Richard Mayer has developed a cognitive theory of multimedia learning to help content creators understand which features of multimedia can help learners acquire new information and what can overwhelm them. There are a number of key guidelines…

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How gamification and crowdsourcing led to a medical breakthrough

When biochemists had a complex problem to solve, they teamed with computer scientists to create a game that would get groups of people involved to collaborate and compete, in fun and engaging ways, to find an answer. Foldit, created by an interdisciplinary team at the University of Washington, used both gamification and crowdsourcing to figure out something that had long confounded AIDS researchers: what was the structure of a specific enzyme that was part of…

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Experience “flow” for optimal learning

Flow is a peak state of creativity where the challenge of a task and one’s skill set are appropriately matched. When people experience flow, they are so completely involved in the task that they often lose track of time. They feel serenity, clarity, and ecstasy as they skillfully complete the task; doing so is a reward in itself. Dr. Mihaly Csikszentmihalyi, the Distinguished Professor of Psychology and Management and Founding Co-Director of the Quality of…

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Probe, hypothesize, reprobe, rethink (& repeat)

The “probe, vialis 40mg hypothesize, generic reprobe, rethink cycle” is described by Prof. James Paul Gee as “a process that is the hallmark of ‘reflective practice’ in areas like law, medicine, teaching, art, or any other area where there are expert practitioners” (Gee, 2007, p. 87). It can also help students become more reflective about how they learn. When playing video games, for example, players go through this process in video game-world context. They: Probe…

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Successful gamification needs these three things

In online spaces, gamification is everywhere. From geo-social app FourSquare to fitness tracker Jawbone UP, many activities in people’s daily lives can be logged to gain reward points, earn badges, and reach goals. However, gamification efforts can fall short if they have not been designed keeping these three states that users must experience: meaning, mastery, and autonomy. Meaning relates to things that are already important to the user. Mastery involves the user being able to…

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Which basic desires motivate you and your students?

Dr. Steven Reiss, order Professor Emeritus of The Ohio State University, buy has developed a theory that there are sixteen basic desires/needs that intrinsically motivate adults to act. They are (in alphabetical order) acceptance, curiosity, eating, family, honor, idealism, independence, order, physical activity, power, romance, saving, social contact, status, tranquility, and vengeance. The Reiss Motivation Profile (RMP) assessment is used to evaluate adults’ different ranges of these needs and ultimately which desires/needs most motivate them.…

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Motivate students to motivate themselves

Self-determination theory (SDT) was developed by Prof. Edward Deci and Prof. Richard Ryan to explain how best to motivate people to meaningful action that will benefit their learning processes and their lives. Autonomous motivation gives people the opportunity to engage in activities they love and enjoy, troche are interested in, health and that align with their deeply held beliefs and values. To support autonomous motivation in the classroom, teachers can give their students both opportunities…

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