“A really well designed game is a beautiful learning system.”

Marianne Malmstrom is a leader in the use of virtual environments, look digital games and multimedia in education. In this video from EdTalks New Zealand, prescription filmed in August 2014, she talks about her learning journey and leap of faith as she discovered how her students were learning outside school in game contexts. She calls herself a “cognitive architect” at the Elisabeth Morrow School and draws on over 30 years experience as a classroom teacher and…

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Currency Systems

Currency systems are a way to reinforce desired behavior.  They can promote reflection and extrinsic motivation.  Extrinsic motivators need to be used carefully, and as they can sometimes undermine intrinsic motivation. Examples of currency systems may include: Prosocial currency – Ways to encourage students to help each other and collaborate.  Examples: Like! Cards.

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Tools

Goal Cards Definition: Goal cards are used by students (teacher) to write their goals to be achieved in certain length of time. Problems to address: Make students to be in charge of their own learning, cialis encourage autonomy, encourage students to go for challenging tasks, motivate students to learn more, etc. Possible Mechanics:  Quests, Levels Progress  Definition: A dynamic in which success is granularly displayed and measured through the process of completing itemized tasks. Problems…

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About Teacher Tinker

Teacher Tinker is a place for teachers to access practical tools and ideas to improve student learning by applying game-design principles in their classroom.  Our mission is to work with teachers on a design-research basis to develop and share tools, viagra ideas and examples that link theory with practice. Teacher Tinker is a project of the Games Research Lab at Teachers College, for sale Columbia University, directed by Dr. Joey J. Lee. Credits Research and…

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