How do I gamify my classroom smartly?

At first glance, game-inspired learning and gamification seem to be simple ways to make lessons more engaging. However, introducing game elements into the classroom is more than just applying reward systems, like points and badges, arbitrarily to class activities and hoping that they would make the activity more engaging for students. They are also not just about turning every lesson into a game that students play in class. Rather, they are a PROCESS in which…

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How do people construct meaning while learning?

According to Jerome Bruner, see a Research Professor of Psychology and Senior Research Fellow at the NYU School of Law, ampoule people of all ages construct meaning based on their own experiences. In learning new information, they add it to what they already know. He calls this learning theory constructivism. For example, in a classroom of 25 students, there will be 25 different sets of meaning being constructed; each learner processes and makes meaning of…

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Successful gamification needs these three things

In online spaces, gamification is everywhere. From geo-social app FourSquare to fitness tracker Jawbone UP, many activities in people’s daily lives can be logged to gain reward points, earn badges, and reach goals. However, gamification efforts can fall short if they have not been designed keeping these three states that users must experience: meaning, mastery, and autonomy. Meaning relates to things that are already important to the user. Mastery involves the user being able to…

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